Click the title above to see all DesignPatterns that have been categorized as BehavioralPatterns. Behavioral patterns based on ''class'' tend to use inheritance to describe algorithms and flow of control, whereas the Behavioral patterns that target ''objects'' usually describe how a group of objects collaborate to perform some task that no single object can perform alone. It is suggested that behavioral patterns that are added to the wiki or are currently uncategorized should include a reference to this page. A page that references this page will take a few days before being added to this listing. The following are GangOfFour patterns * BindingProperties * ChainOfResponsibilityPattern * CommandPattern * InterpreterPattern * IteratorPattern * MediatorPattern * MementoPattern * ObserverPattern * StatePattern * StrategyPattern * TemplateMethodPattern * VisitorPattern If you thought this meant human individual/social behavior, you might try CreationMatters. Not GangOfFour patterns for discussion and evaluation: * StateDependentMethodsPattern ----- See: CategoryGroupsOfPatterns ----- CategoryCategory