RealTime programming is a bit of a BlackArt. Compared to other types of programming, there are relatively few authoritative texts and few college programming courses available that describe the common patterns for solving problems such as these: * Ensuring that deadlines are met, and/or doing something reasonable when deadlines are not met. * Ensuring that periodic tasks (possibly with very short periods) run periodically. * Ensuring that high-priority tasks are able to interrupt low-priority tasks, avoiding deadlocks and priority inversions. * Optimizing the scheduling of tasks. * Managing resources (memory, I/O, etc.) such that operations take a predictable bounded amount of time. * Handling real-time system startup/shutdown/restarts/resets/reboots. Please list such patterns here, along with links to their descriptions. * TimeTravel * ScheduledTask Click on this page's title for a list of all pages in this category. ---- DougSchmidt and his team have described several patterns for concurrent, parallel, and distributed systems, many of which are designed to also address real-time constraints: http://www.cs.wustl.edu/~schmidt/patterns-ace.html ---- See "Patterns for Time-Triggered Embedded Systems" by Michael J. Pont. ISBN:0201331381 This book uses pattern form to explain how to build controllers for things like microwave ovens and clocks. The computers for these devices are very small, with a few hundred bytes of RAM. It is a fascinating book! -- RalphJohnson ---- CategoryCategory CategoryTime