An old saying: : "Don't create the thing; create the environment." It's used to sway managers away from MicroManagement. Instead of reviewing every line of code to make sure you get what you want, create a worthwhile and rewarding environment that automatically motivates developers to do what you want. ---- An old approach - make a list of what you mean: Present here for managers a list of the things that would motivate creativity: ''(The change of description at the head of this page ("creative"-> "do what you want") may have rendered my lists irrelevant. Feel free to move/delete)'' Creative environments often have * challenge * freedom * support for different ideas (and systems for communicating them) * trust * dynamism * playfulness * debates * conflict * support risk taking * allow time for investigating ideas * scenery * music Barriers to creativity. The inverses would help creativity. * Inadequate recruitment/selection * Confused organisational structure * Inadequate control * Poor tools * Poor training * Low motivation * Poor teamwork * Inappropriate management philosophy * Unclear aims * Unfair rewards ---- Then the manager can CreateTheEnvironment and you can Create the Thing. ---- See also: WuWei