Hi, I just found this place. I program InteractiveFiction in the TadsLanguage, and this site seems like a good place for discussion. Email me at mailto:dsglasser@hotmail.com. -- DavidGlasser -------- Well, as long as the discussion has to do with patterns... :-) -- MarnixKlooster -------- Of course. I'm still trying to understand what patterns are. Can you get more examples up on the page please please pretty please? It seems helpful to IF, but we need a better example or two.--DavidGlasser ----- There are patterns all over the place. You just need to see what one looks like then you'll notice all the links. For development patterns, connect to JimCoplien's http://www.bell-labs.com/cgi-user/OrgPatterns/OrgPatterns, I have a little pattern set locked in an article on a design technique called EndGame, which may be similar to what IF would want: http://members.aol.com/acockburn/papers/endgame.htm. Also, try to find the pattern language from the PatternLanguageOfPrograms (PLOP) 1996, on patterns in teaching. I think you would find that very useful as a base set of patterns for writing good IF. cheers, AlistairCockburn ------------ Okay, here's a great pattern: HandsInView I think it is a great example of what a pattern is and can be. It conforms to the given format for a pattern, and is rather universal--you should easily be able to understand the 'forces' involved since in pertains to skiing ;-) -LucianSmith ---------- Okay, I've been busy. In addition to fleshing out the Transporter pattern on the InteractiveFictionPatterns page, which I'm not all that happy with, but is at least relatively simple, I've also written a new pattern, InteractiveFictionPuzzleHint, which I am much more happy with, but is relatively complex. Let me know what you think, then write some of your own! --LucianSmith ---- CategoryHomePage