Hi, I just found this place.  I program InteractiveFiction in the TadsLanguage, and this site seems like a good place for discussion.

Email me at mailto:dsglasser@hotmail.com.

-- DavidGlasser

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Well, as long as the discussion has to do with patterns... :-) -- MarnixKlooster

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Of course.  I'm still trying to understand what patterns are.  Can you get more examples up on the page please please pretty please?  It seems helpful to IF, but we need a better example or two.--DavidGlasser

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There are patterns all over the place.  You just need to see what one looks like then you'll notice all the links.  For development patterns, connect to JimCoplien's http://www.bell-labs.com/cgi-user/OrgPatterns/OrgPatterns, I have a little pattern set locked in an article on a design technique called EndGame, which may be similar to what IF would want: http://members.aol.com/acockburn/papers/endgame.htm.  Also, try to find the pattern language from the PatternLanguageOfPrograms (PLOP) 1996, on patterns in teaching.  I think you would find that very useful as a base set of patterns for writing good IF.

cheers, AlistairCockburn

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Okay, here's a great pattern:  HandsInView  I think it is a great example of what a pattern is and can be.  It conforms to the given format for a pattern, and is rather universal--you should easily be able to understand the 'forces' involved since in pertains to skiing ;-)

-LucianSmith
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Okay, I've been busy.  In addition to fleshing out the Transporter pattern on the InteractiveFictionPatterns page, which I'm not all that happy with, but is at least relatively simple, I've also written a new pattern, InteractiveFictionPuzzleHint, which I am much more happy with, but is relatively complex.  Let me know what you think, then write some of your own!  --LucianSmith
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