Lectures bore me. I like interactive experiences - I like to participate in my own learning. That is why I like dialogues, and it is also why I am now totally enthusiastic about using and creating educational games and simulations. A few years ago I began attending an utterly amazing and fascinating conference called NASAGA (NorthAmericanSimulationsAndGamingAssociation). If you go to this conference, you'll meet people who are experts in using games and simulations (and storytelling) to transfer knowledge. The conference itself is completely interactive -- i.e. nary a Power''''''Point slide to be seen! My best game inventions so far include: * PatternsPoker (http://industriallogic.com/games/pp.html) * PatternsCocktail (http://industriallogic.com/games/pcocktail.html) * eXPlanations (http://industriallogic.com/games/explanations.html) * Showdown (http://industriallogic.com/games/showdown.html) My best simulations so far include: * (NEW) PairDraw (http://industriallogic.com/games/pairdraw.html) - a pair-programming simulation * ScreenTest - an end-2-end xp simulation, used in our eXtremeProgrammingWorkshop. Is anyone else using games and simulations to help do knowledge transfers? --JoshuaKerievsky * ExtremeHour is an EducationalSimulation * Gand of Four T''''''rivialPursuit (http://homepages.tesco.net/~jophran/UKPatterns/plunk1/Gofpurs.html), invented by JamesNoble and CharlesWeir (JamesAndCharles) at EuroPLoP'98. * GofMorningtonCrescent ---- See also: OufshaHome, ExtremeMeme