So far, I haven't seen a good overview and comparison of the architectural ideas manifested in GUI frameworks. '''Questions''' * How are UIs specified? * How are widgets arranged on the screen? * How are the UI and the application model kept in sync? * How are actions triggered from the UI? See UserInterfacePatterns, GraphicsPatterns '''Interesting Candidates''' * CleanObjectIo (see CleanLanguage) * CommonLispInterfaceManager (CLIM) * DylanUserInterfaceManager (DUIM) * EtPlusPlus * InterViews * JavaSwing * OpenStep ApplicationKit * various Smalltalk frameworks * WxWidgets * MagicUserInterface * GtkPlus * EiffelGrape * EiffelFenestra * VCL (for the DelphiLanguage) * Qt And of course .NET WinForms --MichaelSchuerig * MorphicInterface ---- In the beginning there was ModelViewController. Then there was InterViews and EtPlusPlus. Then a few of those guys got together with some others and came up with DesignPatterns to explain what they had learned about GuiFrameworks. ---- TableOrientedProgramming GUI framework info: http://geocities.com/tablizer/guitable.htm Although, "strict" relational may be insufficient to handle varying widget attributes. A MultiParadigmDatabase may better handle such attributes. NonOopGuiMethodologies also discusses some possibilities. ---- Comprehensive listing of GUI Toolkits and Frameworks with an emphasis on FreeSoftware: http://www.free-soft.org/guitool/ ---- See Also: CoordinateVersusNestedGui Please see also the java wiki JinxWiki on the SwikiFarm to the pages * "Gui XML Projects" http://jinx.swiki.net/165 * "Swing XMLs" http://jinx.swiki.net/384 ---- CategoryUserInterface