I came here at MarnixKlooster's suggestion. I think that the concept of patterns could be a good way of defining some of our concepts in the IF community. My current contributions to the InteractiveFictionPatterns pages: *Added example pattern about doors to InteractiveFictionPatterns (InteractiveFictionTransporter) *Wrote InteractiveFictionPuzzleHint (An IF pattern about how to provide hints for games) *Wrote InteractiveFictionGiveTheGrammar (Another pattern about prompting the player) *Compiled InteractiveFictionRope and InteractiveFictionRopeTips *Started InteractiveFictionInformTips *Compiled InteractiveFictionLinearityVsBreadth My current contributions to the I-F World in general: *'InvisiClues' for 'So Far': http://www.bioc.rice.edu/~lpsmith/IF/sofar.html *"The Edifice: An Interactive Allegory", my entry for the 1997 InteractiveFictionContest (which came in first! Wheee!). Release 2 is at ftp://ftp.gmd.de/if-archive/games/infocom/edifice.z5 *"Competition '97", a front-end 'game' that allows people to randomize and rate the 35 games from the '97 IF Competition. You can find it at: ftp://ftp.gmd.de/if-archive/games/competition97/comp97.z5 (You'll need an interpreter to play the two .z5 games--see the FAQ at ftp://ftp.gmd.de/if-archive/games/playgame.FAQ section 6.3, Inform) I can be reached here: mailto:lpsmith@rice.edu ---------- CategoryHomePage