A programming method in which a quick prototype is generated before producing a large scale, production, version. The prototype may have limited functionality, or a limited interface, or limited performance, and can be used to * test feasibility * demonstrate an interface to a customer * test out functionality Sometimes the prototype turns out to be sufficient to actually do the required job, in which case there is no need to build the production version. Often the prototype can be constructed using CaseTool''''''s, which may enable a quick evaluation of the program, but could deliver poorer performance than using other program development methods. However, the use of CaseTool''''''s should normally give rise to better quality code, and if performance is a problem, it will often be possible to isolate this to a few routines or sections which can be optimized later. -- DavidMartland Are some languages better than others for RapidPrototyping? ExtendedObjectTcl claims to be a fast prototyping language. --BenThomasson ---- The danger of rapid prototyping is that the prototype is usually written quickly, as throw-away code, with poor architecture and next to no test coverage. This means that the code is not well suited for ongoing development. Putting a prototype into production use is a false economy if the business requires changes to the software. It's better (I think) to write production quality code from the outset and direct development with frequent feedback from the customer.