A measure of how well the system interacts with end-users. Typical definitions refer to SoftwareUsability as a composition of several factors, such as: * Learnability * Efficiency/Throughput * User Appeal / Subjective Satisfaction * Memorability (note this can differ from learnability - e.g. it's hard to learn to ride a bike, but easy to remember how to do it) * Usefulness. The discipline concerned with studying and improving usability is HumanComputerInteraction. -- MichaelMahemoff Software which is usable is OnMySide, and doesn't get InMyWay.