BruceAnderson put together a workshop of mentored object oriented design for IBM. It was held at IBM's Thornwood education center May 24-28, 1993. It became an important part of the HistoryOfPatterns because of the impact it had on people invited to be leaders... * KentBeck * Ron Casselman * Desmond D'Souza aka DesmondDeSouza * RalphJohnson * DougLea * JohnVlissides There was strong focus on reflection i.e. on learning from observation of what was happening, including what you were doing yourself. We also had a NewGames facilitator (GeorgePlatts) over from England who did a marvellous job of keeping everyone loose. Making a YarnWeb at the end was a powerful finale. We spent a week, did fun and amazing things, taught a lot, and learned a lot. IBM didn't pay the mentors much, so they felt correspondingly free to act as they thought best. ---------------- Mentored Object-Oriented Design (by BruceAnderson - my notes on the event for a colleague) 52 participants, all with at least two years OO experience, 7 mentors (all from the Architecture Handbook group) and one games person. Residential (for pretty well everyone), 5 days long, at IBM Thornwood NY. One large classroom with chairs only, for plenaries and games; one large classroom with chairs and desks for talks; 10 breakout rooms for design teams. Group working; two orthogonal activities - 10 design teams of 5 doing designs aided by mentors (2 sessions per day), 5 writing groups of 10 (1 from each team) writing on topics relevant to the work (2 sessions in the week). Heavy focus on reflection, 40 minutes after (or interspersed with) 2 hours of design. Reflection on "what we learned", "what to do next" and generating material for the writing groups. Presentations: one short plenary midweek, plus writeups and posters from each group and team on the last day. Mentor talks: two one-hour talks per day. Plenaries: twice per day, games and announcements. Details: many other OOPS/Wizard touches e.g. everyone's photo and details on the wall, general bulletin board, funny caption competition. Evaluation: very positive, the focus on reflection worked in that people saw that they were learning. (Run for IBM Skill Dynamics in 1993; Chamond Liu and Katherine Betz)