3D Graphics - Tips and Tricks Check out OpenGl for the basics, it is the most industry-standard ApplicationProgrammingInterface for ThreeDeeGraphics, and works well, fast, and is used all over the place. Some Concepts/Problems you'll run into: ModelLoading (And TextureLoading) HitTesting (AKA CollisionTesting or IntersectionTesting) MotionControl If you have these three things down, down cold, you've got a very fast, good engine. These three sections are THE basis of all modern engines (Flight sim, FPS, etc.) Some other Cool concepts: SkeletonDeforming ModelInterpolation GeoMod --DanielStaudigel ''Could anyone recommend any good books for learning about ThreeDeeGraphics and/or the other concepts listed above?'' For the basics of computer graphics I've found ''Computer graphics: principles and practice'' by James D. Foley to be extremely useful. ---- See VirtualRealityModelingLanguage