On the XpMailingList, JohnBrewer described a toy store analogy he uses for the PlanningGame: Feature negotiation without the planning game is like a kid in a toy store: : '''Kid:''' I want the scooter! And the Star Wars Play Set! And Kingdom Hearts! : '''Parent:''' I don't think I can get you all that. : '''Kid:''' But I waaaaaant it! You'd get it for me if you loved me! Feature negotiation with the planning game is like a kid in a toy store with an allowance. : '''Kid:''' I want the scooter! And the Star Wars Play Set! And Kingdom Hearts! : '''Parent:''' : Well, you have $60, so figuring in tax, you can get about $50 worth. : The scooter is $20 and the Star Wars Play Set is $30. But Kingdom Hearts is $50. : Is Kingdom Hearts worth as much to you as the scooter and the play set? : '''Kid:''' Hmmm.... Can I have any more money? : '''Parent:''' No. : '''Kid''' ''(possibly much later)'': Ok, the scooter and the play set.