''Virtualization is all around us, and is taking the place of the Real-Thing'' -- ThinkingOutLoud.DonaldNoyes.20110620 20110704 ---- Slowly, surely and inevitably this transformation is taking place. Things that were Real, Cumbersome, Costly, Inconvenient, and Uncomfortable are being restructured in Personification, Placement, and in Representation. ---- Where this model is already employed: TrainingModels for Operation and Execution * Training for operators ** Pilot training in VirtualFlightSimulator ** Engineers training in VirtualRailroading * Training for Army, Air and Naval Engagement ** VirtualEquipment and VirtualScenarios for Military Personnel SubstitutionModels -- Durable Convenient Presentation and Execution * QueueModel Used ** Drive-Up Convenience-Food OrderModel and DeliveryModel ** Banking by Automated Tellers *** Virtualizes the Bank Counter at the car window ExtensionModels -- Outside Normal or Present Structures and Procedures * Revisions due to improvement over Former Limits ( Distance, Speed, Size, and Range ) * Removal of Operability and Data upon Compromise (When outside of friendly, protective custody (SecurityByDestruction)) ** Every operational step and data acquisition and/or data output completed as a unit (each unit completed within a given time) ** Electronic/Physical Disabling (SelfImposedVirus/Burnout/Destruction) * Addition of Enhancements due to hardware and infrastructure improvements CooperationAndSharingModels * Separation and Delegation of tasks between units meant to operate together (SwarmsAndTags) * Some tasks carried out in AutonomousMode with Failure causing ReportToHome, Swarm, or Default Strategy V''''''irtualModels for fun or profit * V''''''irtualAdventure - games instead of real adventures * V''''''irtualSports - games instead of real live sports * V''''''irtualFantasy - games insead of (live) role playing * V''''''irtualSimulation - games insead of enterpreneuship (I guess this is subsumed by TrainingModels * V''''''irtualReenactments - G''''''ameSoftware where the scenario the game displays is a "Reconstruction of what happened, where it happened", as in a military unit's encounters during the invasion at Normandy in World War II, or of a physical site and events as they might have occured at a crime scene (replacing a visit to the scene or preceding a visit of it) for a jury in a trial. ---- Where this model is PlannedForUse or more widely becoming useful LocaleModels * GpsTagModels - tagging of Brick and Mortar Businesses and Establishments * Internet SearchAndMapModels * VirtualSigns ** InfoPosts ** Advertising via RFIDs *** http://www.infiniteunknown.net/2010/08/02/minority-report-style-advertising-billboards-using-rfid-technology-to-target-consumers/ * VirtualStores ** Online-Shopping * AdvancedComputerGamingScenarios ------- How is a "virtual model" different from a "real model"? "Virtual" seems superfluous. * they are adjectives modifying nouns. while the first may be visualized on a computer monitor, the second might be made of plastic, plaster, wood, or other such substance. ** to me that makes a difference worth specifying ---- CategoryFuture CategoryModels