A simulation of XP iterations, developed by VeraPeeters and PascalVanCauwenberghe In three fun iterations, you learn about and use: UserStories, AcceptanceTest''''''s, estimating, the PlanningGame, Velocity. The stories to implement are simple games - inflating balloons, building a house of cards, rolling dice for particular numbers - so that both developers and business people can join in the fun. The whole game (including discussions and debriefings) lasts between 90 and 120 minutes. More info and downloads at http://www.xp.be/xpgame/ ---- If you played this game at XP2001, XPUniverse2001 or OT2002 you can see pictures of yourself acting silly at http://www.xp.be/conferences/ ---- BobPayne ran this game for the WashingtonDcAreaXpUsersGroup at our February 2002 meeting - it went over really well. If you think you really know XP well, you might be surprised by what you learn playing the customer role, or trying to estimate tasks with a large random component, or facing a task where you really just do need the specialist to work on it alone (we had a house-of-cards ringer). By the way, to distinguish it from the other XP games out there, Bob called it "the BalloonGame". -- GeorgePaci ---- See also ExtremeHour